HeadRehab, LLC
Systems and Consulting
HeadRehab Software and Hardware
HeadRehab’s system consists of two components - Software and Hardware.  The proprietary software developed by the company is marketed as a stand alone product or in combination with specific hardware.  The hardware needs of the client are assessed on an individual basis and are seamlessly integrated into the solution.

SOFTWARE:


The assessment component consists of six software modules:

 

1.    Memory Navigation

2.    Memory Recall

3.    Memory Recognition

4.    Attention Deficit

5.    Spatial Awareness

6.    Visual-Kinesthetic Integration

 

 

Data gathered via the assessment modules is analyzed and presented in a report with a diagnosis of the neurological deficiencies in the areas of memory, attention deficit, spatial awareness and visual-kinesthetic integration.  The assessment modules are available for commercial utilization in clinical settings and for other areas of research and performance enhancement.    

 

The rehabilitation modules are based on the six assessment modules and introduce new elements to assist the patient in regaining neurological function lost due to injury or illness.  The rehabilitation modules are scheduled for release in 2010.

For additional product information or for pricing, please email a request to: craig.anderson@headrehab.com

 

 

HARDWARE:

The HeadRehab software modules are programmed to function in a Virtual Reality laboratory, utilizing stereo sound and 3D graphical imaging.  The HeadRehab software is compatible with existing modern Virtual Reality laboratories found in clinical and research settings.  Some hardware upgrades may be required to create optimal interaction for the subject.  HeadRehab can also configure and coordinate the installation of a customized Virtual Reality laboratory at the client’s site.  Compatible interactive devices, motion tracking and alternative data gathering devices are also available with the system. 


As an alternative, the software modules are also programmed to function on the standard PCs, optimal in clinical settings where the patient flow and restricted physical space have an impact.  The quality of gathered data is consistent with that of a Virtual Reality laboratory, although the patient does not experience the full immersion of the interactive Virtual Reality environment.

 


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